1066 results

  1. Fixpoints in Haskell

    medium.com

  2. For 40 Years, Crashing Trains Was One of America’s Favorite Pastimes

    www.atlasobscura.com

  3. Forget About Setting Goals. Focus on This Instead.

    jamesclear.com

  4. Found! Long-sought gravitational wave background

    earthsky.org

  5. Framing Combat Encounters

    thealexandrian.net

  6. Free SVG and PNG icons for your games or apps

    game-icons.net

  7. Freer Monads, More Better Programs

    reasonablypolymorphic.com

  8. Freer Monads: Too Fast, Too Free

    reasonablypolymorphic.com

  9. From Set Theory to Type Theory

    golem.ph.utexas.edu

  10. Fuck Balance

    cavegirlgames.blogspot.com

  11. Fun with finite state transducers

    blog.yossarian.net

  12. Fundamental Elements of Simulationist-Immersive Roleplaying

    www.rpg.net

  13. Fundamental attribution error

    en.wikipedia.org

  14. Funky coordinate systems

    blog.plover.com

  15. Fuzzers & Reducers as Productivity Tools

    kripken.github.io

  16. GDS Theory (Threefold Model)

    en.wikipedia.org

  17. GHC's Specializer: Much More Than You Wanted to Know

    reasonablypolymorphic.com

  18. GM Don’t List #11: Description-on-Demand

    thealexandrian.net

  19. GNS Theory

    en.wikipedia.org

  20. GNS and Other Matters of Role-playing Theory

    www.indie-rpgs.com

    1. Introduction
    2. Chapter 1 - Exploration
    3. Chapter 2 - GNS
    4. Chapter 3 - Stance
    5. Chapter 4 - The Basics of Role-Playing Design
    6. Chapter 5 - Role-playing Design and Coherence
    7. Chapter 6 - Actually Playing
    8. Acknowledgements
  21. GPT-3 Creative Fiction

    www.gwern.net

  22. Galactic algorithm

    en.wikipedia.org

  23. Game Design 101 - Guns in D&D

    www.youtube.com

  24. Game Design Perspective: Stardew Valley

    www.pixelatedplaygrounds.com

  25. Game Mastering Makes No Sense

    theangrygm.com